dnalorsblog: I made a dungeon: Ziggurat of Storms V – St. Nicholas has something for you!
1. Lasst uns froh und munter sein
und uns recht von Herzen freun.
Lustig, lustig, traleralala,
bald ist Nikolausabend da,
bald ist Nikolausabend da!
2. Dann stell ich den Teller auf,
Niklaus legt gewiss was drauf.
Lustig, lustig, traleralala,
bald ist Nikolausabend da,
bald ist Nikolausabend da!

And the Saint actually has something for you: The final version of the Ziggurat of Storms.
Time for a little summary: I found it surprisingly easy to turn an idea that had already ended up in someone else’s wastebasket into a dungeon. This fits in well with the meme theory, which states that ideas, like genes, can be passed on and mutate and that new ideas, images, texts and even new cultural elements can emerge from them.
I also noticed that I work according to the function-follows-form. I first had the idea behind the dungeon, then I drew the map of the dungeon and only then did I differentiate the individual rooms.
Another story that struck me: I’ve grown to love writing adventures for DSA1. I’ve also switched to describing a few samples directly. So no more “To open the door, take a lock-picking test with a penalty of 2 points”. I now write more openly, such as “make a corresponding test more difficult by 2 points”. This gives players many more options for using their character. A crook? Then pick locks. A Brokthar barbarian? A physical strength test. A path mage? Then a corresponding spell, of course.
I also try to incorporate a special feature into my dungeons: in the dungeon inside the statue, the personages had to be shrunk in order to enter the dungeon; in the palace in the clutches of the demon, the personages had to be shrunk in order to enter the dungeon.
I also try to include a special feature in my dungeons: in the dungeon inside a statue it was that the personages had to be shrunk in order to enter the dungeon, in the palace in the claws of the demon it was the mutation table and the plant monsters, in the Torn Grave it was the changing dungeon rooms, in the Changing Crypt it was the radioactivity and that the dungeon moves slowly. In the Hole in the Ground, the entrance area was special because there was the possibility of being struck by lightning. The special thing about the Escape into the depths was that I took the dungeon from Keep on the Borderlands and rewired it.
I now really enjoy creating dungeons. And since 2024 is almost over, I would like to post my adventure-to-do list for 2025 here:
- I want to finish writing the race adventure and add a sandbox to it.
- I plan to take a dungeon from the old Russian roleplaying game Заклятье Черного Mагаand convert it for my Rakshazar.
- I want to create the House of the Trap Warden Xologrima. I already have some concrete ideas.
- Another big item on my agenda is revising the DSA1 rules for Rakshazar.
Wer schlüpft nicht gern in die Rolle von Superkatzen, Hexen oder Dinos, ist gern auf Spionagemission oder erlebt detektivische Geschichten? Für diesen Spaß werden wir nie zu alt und entdecken als oder mit Spielkind die Neuheiten im Bereich Kinder- und Familienspiel der SPIEL Essen 2024.
Das klassische Rollenspielabenteuer beginnt in einem Gasthaus. Angeheuert von einer mehr oder weniger zwielichtigen Gestalt, geht es hinaus in die Welt. Doch was ist mit dem Gasthaus? In ihm werden über die Jahre unzählige Geschichten erzählt. Um diese geht es im von einer Person erdachten Solo-Spiel You Are the Tavern.