dnalorsblog: Review: Hyänenkind – Mummy hunting and demon cults in Alexandria
There are a few roleplaying game publishers that release one hit after another. One of these publishers is Gazer Press from beautiful Vienna. I have the Holy One of Bruckstadt, I have Baphometh’s Son, both OSR gems that every roleplayer should have played at least once. The special thing about all Gazer Press games is the setting: Germany, sometime during the Thirty Years‘ War, enriched with magic and chulhuid demons.
The Hyänenkind (written by Markus Schauta with the usual excellent illustrations by Marianne Musek) has recently been released and of course I got it right away. And right at the beginning, the previous setting is broken. We are not in Europe, but in Egypt, more precisely in Alexandria in 1632. However, the Thirty Years‘ War is not far away, with the Ottoman governor, local mummy traders, the patriarch and cultists, as well as Swedish, i.e. Protestant, and Cologne, i.e. Catholic, agents. The main focus is on the trade in mummy. Mumia, which in real life is medicine and dye, is also a potent stimulant in this adventure that is urgently needed on the battlefield of Germany. Initially hidden from the players, it is about a demon cult that expects the birth of a golden child, the Hyena Child. As a Catholic, I laughed out loud when I came across three scholars from Babylon in the rumor table and in the random encounters during the day, who are looking for the newborn king of the world. Just a few days before, we celebrated Epiphany…
Now let’s take a closer look at the content. The booklet (DIN A5) has exactly 200 pages of content. Tables of chance for rumors, encounters, effects of Mumia, a brief historical overview of Alexandria’s history, an overview of all the artifacts that can be found, descriptions and maps of each important location, and the underworld of Alexandria, the catacombs, which in turn are connected by passageways and tunnels to form a megadungeon (as you would expect from the other Gazer Press products). The centerpieces are the five adventures that are in the book and lead the players to descend into the megadungeon again and again or to ascend to such special places as the house above the clouds, a palace that floats 2 km above Alexandria. The flying palace is not the only strange thing in this book. There are pilgrims who gather around a statue of St. Vitus and are actually werewolves that transform when their St. Vitus disappears (which is worth 900 gold coins, after all). Or the pillar saint, a monk whose shit can actually break curses, or the entire Bastet Temple and its underground catacombs.
What I find really cool about the design of the book is how the dungeons are structured. Next to each dungeon map is a two-column summary of the area, revealing traps, enemies and treasures, followed by a detailed description of the rooms, sometimes with random events or encounters.
The rule base for the adventure is Swords & Wizardry and of course it can easily be converted for other systems.
Conclusion
If you could only take three roleplaying products with you to a desert island, this would be one of them. Strongly recommended for purchase.
Disclaimer: Fuck You! I bought The Hyena Child with my own money and I get nothing, nada, noting for it. The review reflects only my own opinion and I use Afinity Links.